I’ve written about this before, but my old man had an affinity for bad cinema. Especially the sci-fi variety. It didn’t matter what it was or how bad it was. If it had something to do with space or monsters, he had a hard time looking away. Good sci-fi got the wheels turning, while bad sci-fi brought out his guttural chuckling and whooping. If it was too bad to be funny, then came groans and profanity. Hmm...kind of like me. Continue reading “October Horrorshow: Tremors”
Some of Those Responsible: Victor Wong
October Horrorshow, Retroactive: Prince of Darkness
![victorwong](https://missiletest.com/wp-content/uploads/2016/04/victorwong-1024x433.jpg)
Victor Wong will kick your ass with a chopstick and a can of Shasta.
This is attempt number five. The fifth time I’ve begun a review of John Carpenter’s Prince of Darkness. Hopefully, I’ll be able to finish this effort. Suppose I start with a declarative statement, then justify it with an argument? Sounds like a plan. Continue reading “October Horrorshow, Retroactive: Prince of Darkness”
The Empty Balcony: Big Trouble in Little China
As I was watching John Carpenter’s Big Trouble in Little China recently, I was struck by the familiarity of the material. I felt I had seen it before, but in some other context. Confined, mazelike, and windowless environments; various tricks and traps the heroes must overcome; goons, monsters, and the bosses that control them, etc. And there it is. Big Trouble in Little China plays like a videogame. Considering it was released in 1986, before videogames became complex enough to compare, does that mean John Carpenter was breaking new ground, that Big Trouble in Little China is ahead of its time? No. It just reaffirms that the pacing and storytelling of today’s videogames are derivative of cinema. There are plenty of other films from around the same time that are akin to videogames (Aliens, Commando, and Total Recall all come immediately to mind, among many others). Continue reading “The Empty Balcony: Big Trouble in Little China”